Learning Colour
Learn colour patterns with monsters
Desktop, Tablet & Mobile
Idea & Concept:
A colour learning game teaching primary, secondary and basic colour schemes. Built 2 of these games the other for shapes. More gaming than story elements in this project, the idea is to find colours that are missing from the environment displayed.
Testing & Feedback:
The user found the interface for this is too cumbersome (works on mobile but isn’t ideal) and the gaming elements are clunky. Basically the user finds the colours, the environment fills in and then it ends with no real reward. An awards sidebar tracks the users progress but again didn’t offer anything of value. There is also a lack of teaching per sa as the user can just click randomly till the colour match.
Changes:
This was an off shoot of the Tale of Three Monsters, the goal working with a more elaborate environment the user could play with. Lots of problems with this project, ultimately it was taken over by style over substance (e.g. cool environment, but awkward UI). Rebuilding this project I would focus on balancing the story, the environment and UI.
Launch